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[Depth of Field] Toggling new Depth of Field effect does not refresh gam...
Turning new Depth of Field effects on/off does not fully update the game view if the effect is placed above the new Anti Aliasing ef... Read more
[Android] RenderTexture's depth format renders whole screen black/broken...
To reproduce: 1) Open attached project 2) Build and run on non-Tegra device 3) See either black screen or brokenly rendered one (att... Read more
Standard cylinder GameObject has capsule collider attached
To reproduce the issue: 1. Crete new project (or open any other project) 2. Add cylinder GameObject into the scene 3. Inspect the co... Read more
[UI] In the Playmode, UI elements causes constant refresh issues in the ...
[UI] In the Playmode, UI elements causes constant refresh issues in the scene view Launch the attached project and open StartScene ... Read more
Editor gives no previews for submeshes
Repro: 1. Open attached project. 2. go to Models/Static/ 3. Click a mesh and expand it to see submeshes 4. observe no submesh Read more
Setting default external script editor to Visual Studio and opening a sc...
1. Open attached project. 2. Go to Edit > preferences > External Tools and set External Script editor to Visual studio or somethin... Read more
[Mono] Could not load project, with unknown item type
1. Open attached project. 2. Open script "test" 3. Will open mono with a few errors and can no edit script. (see below) Read more
[GI] Changing Indirect Intensity produces graphical glitches in Realtime GI
Repro steps: 1) Open the project and CompleteMainSingle.scene 2) Make sure the scene is lit and Realtime Precomputed GI is built 3) ... Read more
NullReferenceException after editing script
To Reproduce: 1. Open attached script 2. Edit LobbyManager script 3. Notice exception in console NullReferenceException: Object re... Read more
Script compiling never finishes
To reproduce: 1. Open attached project 2. Add empty line in LobbyManager script 3. Get back to editor 4. Notice that compiling never... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel