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[iOS][GI][Build] Baked GI is corrupted in the build
Repro steps: 1) Open the iOSBakedGIRepro project and GraphicsTestScene 2) Turn off Camera Control script on CameraRig object and mak... Read more
No editor preview for materials
No editor preview for materials Unable to view any preview of Materials in the editor. Steps to repro: 1. Open attached project. ... Read more
alreadyLightmapped value is not compatible with mixed lighting
alreadyLightmapped API needs better support to work with new light modes. Reproduction steps: 1) Download the new reproducible proj... Read more
[Canvas][Editor] Interacting with canvas causes graphical artifacts
Repro steps: 1) Open the project 'CanvasRepro' I attached and LobbyScene.scene in it 2) Play the scene and try clicking around the c... Read more
[ModelImporter] Animation clip input fields does are appear to be active
To reproduce the issue follow the steps: 1) Open attached project 2) Select "Slenderman" fbx model 3) Go to animation tab of the ins... Read more
[Android]Some Android devices crash when forcing a NullReferenceExceptio...
To reproduce: 1) Open attached project 2) Build and run on device 3) Tap "Force Exception". It forces a NullReferenceException but ... Read more
Sprite preview looks blurred on low res sprites, even though point filte...
To reproduce: 1) Open the attached project 2) Select sprite sheet in assets, check that filtering is set to point 3) Now select any... Read more
Slicing leaves artifacts on some sprites
To reproduce: 1) Open the attached project and load "Scene2" 2) Notice that there is thin line near the "right sign" (attached "Slic... Read more
[Collision] wheel collider phases through another collider
Reproduction steps: 1. Open attached project. 2. Open and play "AssetStorePackages > MUS80 toon car project folder > scene > Col" sc... Read more
[TerrainComponent][PlaceTrees] Tree icons change their size when resizin...
Steps to reproduce: 1. Open Unity; 2. Create new project; 3. Import "Free_SpeedTrees" package from A$; 4. Add Terrain gameobject (G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used