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Android builds takes much longer than iOS
Build to google project or android apk takes much longer than iOS export Read more
Text rendering atlas gets garbled when text is changed via script
To rperoduce: 1. Open attached project 2. Open scene main. It contains a uGUI text that gets changed via script 3. Enter play mode -... Read more
When building input related scenes to x86_64 architecture the scenes doe...
1. build any of the following scenes from betaproject on standalone for x86_64 on windows: Widgets Menu 3D Layout groups 2. interac... Read more
Orientation view gets distorted on LG-P940 when device is rotated
Orientation gets broken on LG-P940 when device is rotated Read more
[WP8] crash when calling marketplace search with an empty string
To reproduce: 1. Open attached project. It is the robotoWP plugin 2. Build & run for WP8 3. Click Marketplace search task 4. Without... Read more
crash due to mishandled RenderSurfaceHandles
-e: game crashes with Fatal Content Error -tested so far: win7/chrome -repro: --go to www.gm99.com/pal/ --login with details below ... Read more
NullReference exception when selecting "No Function" on the On Click event
1. Create a new scene 2. Add a canvas and a button to the scene 3. Add a new on click event for the button 4. Drag the canvas to be ... Read more
Documentation of Capsule Collider has incorrect image
On the CapsuleCollider documentation page http://docs.unity3d.com/Documentation/Components/class-CapsuleCollider.html , the draft sh... Read more
Physics.CapsuleCast has unclear description
Physics.CapsuleCastAll http://docs.unity3d.com/Documentation/ScriptReference/Physics.CapsuleCastAll.html and Physics.CapsuleCast htt... Read more
missing bold formating in Screen.SetResolution
-e: see title -repro: --open Documentation/html/en/ScriptReference/Screen.SetResolution.html --NOTICE parameter "width" is not bold... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support