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Sprite stop getting batched when in lower than -8.99999 Z axis
To reproduce:1) Open the attached project and load 'Stage 1' scene2) Now go to game view/tab, turn on stats and select 'barbed-2' ga... Read more
Missing Documentation: LoadRawTextureData
The Texture2D page has no link or reference to this method: http://docs.unity3d.com/Documentation/ScriptReference/Texture2D.html The... Read more
Eyedropper tool in colour selection is not accurate
In some cases using a color picker tool can select a lower value color. For example Select full red color (red 255, green 0, blue 0)... Read more
Renderer properties do not contain any documentation
The following properties do not contain any documentation. Detailed documentation is needed to fully understand how these properties... Read more
Changing Player Settings doesn't affect consequent builds
Duplicate of case 556409 Steps to repro:- open attached project and load "ResolutionFail" testscene (empty scene with GUIText info)-... Read more
Memory allocation assert when opening Mass Place Trees window
Using the attached project:- Create a Terrain- In the Place Trees section of the Inspector, add a tree (from the Edit Trees... butto... Read more
No sound under linux, FMOD instancing errors
-e: see title -repro--open angry bots and build for linux--run build--NOTICE no sound and errors being logged Read more
Duplicated children get weird transform values if their parent has speci...
Create a scene which has two spheres.Let Sphere1 be a child of a Sphere2.Apply rotation or scale to Sphere2.Duplicate Sphere1 - it w... Read more
Importing a large project makes all the text in the editor
Importing a large project makes all the text in the editor look weird. Please see attached screen shot for details. To reproduce:- C... Read more
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Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed