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Inconsistent naming behavior between files & folders
To reproduce:1. Create a new project2. Create a folder, name it "0.1"3. Duplicate the folder - its copy is called "1.1"4. Create a p... Read more
CreateUI -> Text causes NullReferenceException
1. Create a new project2. GameObject -> CreateUI -> Text3. NullReferenceException in the console Read more
Spring Joint page is incomplete and containing some confusing explanations
http://docs.unity3d.com/Documentation/Components/class-SpringJoint.html Missing:Auto Configure ConnectConnected Anchor Confusing exp... Read more
Serialization depth warning thrown when a property exposes a reentring c...
To reproduce:1. Open attached project2. Open scene "test false positive"3. Reimport the "TestSerializationDepthFalsePositive" script... Read more
No warning when a cyclic reference is ignored in serialization
To reproduce:1. Open attached project2. Open scene "test missing warning"3. Note that there is a "test missing warning" object in sc... Read more
2D project previously used with older Unity version does not have its sc...
Steps to reproduce:1. Open project, which was previously used with 4.3.4f1, with 4.5.0b5 version2. Scene view will be set to 2D, but... Read more
Animator.Play() doesn't execute as expected
Description:calling animator.Play() one after another doesn't work - the second invocation is ignored. To reproduce:1. Open the atta... Read more
Disabling and enabling a toggle group while scene is playing causes all ...
1. run widget scene in gui project2. disable and enable toggle group Observe how all toggles are on now Read more
Stripping fails when two methods' generic parameters differ in DLL
Postponing reason: This is an issue with the stripper incorrectly stripping overloaded generic methods. We are not going to fix this... Read more
Misleading documentation page: BlenderAndRigify
This documentation page is extremely misleading for many users:https://docs.unity3d.com/Documentation/Manual/BlenderAndRigify.html T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed