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Using a custom material with the Unity terrain system will be ignored by...
Steps to reproduce : - import the project attached- open the scene "Test"- select the material "New Terrain"- toggle the "Black" che... Read more
API Updater fails to update scripts with CR only as new line char
To reproduce:1. Open repro package. It contains a bunch of scripts, some of which can be updated via the automatic script updater2. ... Read more
Transform is deformed when its non-uniformly transformed parent is set
Steps to reproduce:- Create gameobject. Let its name be "Parent". Apply any non-uniform scale and rotation transformations.- Create ... Read more
Script updater still updates when you click the "X"
To reproduce:1. Open attached project. It contains a script that can be upgraded.2. Open up the upgrade menu and close it via "X" - ... Read more
different event order for context click
1) Error:When using the right click in Mac, the order of events are:-MouseDown-ContextClick-MouseUp but in Windows, they are:-MouseD... Read more
Library folder is larger in 5.0
Steps to reproduce : - download both of the projects attached and notice that the Library folder for the 5.0 project is larger than ... Read more
Shader fails to compile for DX11 when having a function-like macro witho...
Things like "#define TEST()" do not work Read more
Setting TouchScreenKeyboard.value resets caret position
If TouchScreenKeyboard.text would be set while keyboard is open, caret position would be re-set instead of being after the last symbol. Read more
Invalid path/filename in AddFramesFromFile() causes crash
Steps to reproduce : - import the attached project- open the scene "scene.ProfileResultReader:- open the Profiler- press Play and pr... Read more
WP8 player fails to build if project has const float in coroutine
The following lines will cause build to fail:IEnumerator Test(){const float testFloat = 1f;yield break;} Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS