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uGUI: Drop down list contracts only when a value is changed
1. Download the sample uGUI project or use the attached one2. Run the Widgets scene on iOS3. Click on "First"4. See that a drop down... Read more
Project Browser shows '0' results in Asset Store when making a "t:Sprite...
Project Browser shows '0' results in Asset Store when making a "t:Sprite" search. Please see attached screen shot for details To rep... Read more
Rect Transform Pivot also needs to always have prefab override status
Changing the Pivot value on a RectTransform in a Prefab updates the Pivot value in all instances of that Prefab. Rune says that shou... Read more
Center of mass and inertia tensor change after gameobject is disabled an...
To reproduce: 1) Open TestScene2) Start scene and check console3) Notice that the values of mass center and inertia tensor change4) ... Read more
Keyboard does not appear when clicked on a textfield
To reproduce:1. Download the sample uGUI project or used the attached one2. Build and run the Widgets scene for iOS3. Touch the mult... Read more
Multiple Polygon Collider 2D Components cannot be edited
To reproduce:1. Create a new project2. Create an empty gameobject3. Attach one polygon collider 2d to it4. Edit the collider5. Attac... Read more
When dragging mouse downwards, Event.current.delta.y is positive in edit...
In the editor when dragging mouse downwards the Event.current.mousePosition.y returns increasing numbers and the Event.current.delta... Read more
uGUI does not refresh when setting one of the predefined resolutions
To reproduce:1. Take any project that uses uGUI2. Undock the game window3. Change the resolution using the predefined resolutions pu... Read more
Setting Time.TimeScale to zero and then restoring it to normal speed del...
Steps to reproduce : - import the project attached- open the "Repro" scene- press space and notice the message in the console- unpau... Read more
Example code for NavMesh.CalculatePath is broken
1. Open documentation page via Help->Scripting Reference2. Find docs for NavMesh.CalculatePath Example code has the following pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used