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GameObject highlight in Hierarchy looks broken
See attached image for badly looking GameObject highlight To repro: 1. Create a C# script with the following code:Code (CSharp): usi... Read more
Asset store rendering problems with DX11 on certain graphics cards
In 4.5 the editor runs with DX11 by default which causes rendering issues for the asset store on certain graphics cards graphic card... Read more
Font texture not available in Texture Selection window
- Open attached project and select the New Material asset- Click on the Texture slot in the material to pick a texture Notice that t... Read more
Incorrect conditional compilation symbols when building project with "Un...
Building a Windows Store App project with "Unity C# Projects" option checked, results in projects are being created with the wrong U... Read more
A disabled Button on a Panel that is set to Inactive will not show the d...
To reproduce this bug: 1. Open the project2. Open DisableButtonScene3. Play4. Press 'Disable Button', which disables 'Button' script... Read more
Snap to surface snaps to invisible colliders
Steps to reproduce:1. Open the attached project and the scene2. Select the cube and drag it while holding ctrl+shift3. Observe that ... Read more
The copy-paste confuses the state machine
Repro steps: 1. Create a sub-state machine, add a couple of states(and motions) to it - press play, the animation play properly2. Co... Read more
Setting the Font Size to negative and switching back to positive will ma...
Steps to reproduce : - create a new project- create a canvas and an empty game object- add the Text Component to the game object- ad... Read more
Instantiation of a prefab containing a rectTransform is not consistent b...
Steps to reproduce:Create a new project. Make a script which instantiates a prefab which is comprised of Panel parent and Text child... Read more
"Too many texture interpolators would be used for ForwardBase pass" shad...
Steps to reproduce : - import the shader attached and notice the errors *Note :Regression from 4.5. Read more
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