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MD gives error on disabling and enabling Вreakpoint (when execution rich...
MD gives error on disabling and enabling break point (when execution rich it) 2) How can we reproduce it using the example you attac... Read more
MD opens same script two times
MD opens same script two times 2) How can we reproduce it using the example you attached1 Open attached project2 Open script 1.js in... Read more
Can't highlighter.highlight gameobjects in project or hierarchy
To reproduce:1. Open attached project2. Open Window > Highlighter Tester3. Enter "Hierarchy" into window and "Main Camera" in con... Read more
Acceleration DeltaTime often is equal to 0
Reproduced on:Google Nexus 5 with Android 4.4.2Samsung Galaxy S IV (GT-i9505) with Android 4.2.2 Reproduced with:Unity Version 4.5.0... Read more
ALT+Tab locks the full screen Windows standalone player in Task bar
ALT+Tab locks the full screen Windows standalone player in the task bar. To reproduce:- Create or open an existing project- Build a ... Read more
Model scale should not be applied to preview
When model scale is changed in the model importer, the preview is affected and shows a malformed character (scale is applied, but on... Read more
extra ">" on manual page
-e: see title -repro:--go to /Documentation/html/en/Manual/ProceduralMaterials.html--NOTICE that the 3rd paragraph under "Performanc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing