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2d collider is rendered differently than it appears when you try to edit it
To reproduce:1. Open attached project2. Open test scene3. Observe ring2 sprite in edit mode (shift click)Expected result: Editable c... Read more
[OSX] Crash when changing layout and opening AddComponent
This case is hard to reproduce consistently, but it happens when changing the layout and pressing consistently on the Add Component ... Read more
Under properties section in the sphere collider manual, Radius and Cente...
1. go to sphere collider manual documentation2. Note that the sequence in unity is 'isTrigger, Material, Center and Radius.3. In the... Read more
"max distance only" is missing from the manual docs on distance joint 2D...
Lack of documentation on Max distance only on the 2D component Distance Joint Read more
UnityObject JS param options don't work with IE
-e: the UO has some options to tinker with the context menu which are not working with IE right now-see http://docs.unity3d.com/Docu... Read more
Voice input doesn't work on BB10 keyboard.
Voice input doesn't work on BB10. To repro: 1) Load attached project.2) Deploy to BB103) Press text box and select a keyboard type4)... Read more
OffMeshLink generation doesn't generate OffMeshLinks when HeightMesh is ...
- Set JumpDistance to appropriate value, greater than distance between platforms.- Try to bake NavMesh with enabled/disabled HeightM... Read more
transform.position assign attempt for 'X' is not valid. Even after leavi...
To reproduce:1. Open attached project. SliderHinge scene2. Enter play mode3. Observe the consoleExpected result: everything works so... Read more
Applying body mask in the Animation Import tab doesn't work
Applying avatar mask in the Animation Import tab has issues: 1) Applying an avatar mask to an animation doesn't work when done for t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template