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Only one event fires trough the loop when setting simultaneous animation...
Steps to reproduce : - import the project attached- open the scene- press play and notice the messages in the console and notice tha... Read more
Lights flickering after using Occlusion Culling
Steps to reproduce : - import the project attached- open the scene- go to Occlusion > Visualization and select the scene camera- ... Read more
[VCS] Unable to delete files in the project window when perforce is disc...
To reproduce:1. Set up perforce2. Create a project in perforce workspace3. In Edit > Project Settings > Editor set up perforce... Read more
Flipping in negative X breaks child animation
Flipping in negative X breaks child animation in 4.3 - this flipping is common workflow in the 2D pipeline. Read more
Unity hangs when running AssetDatabase.ExportPackage with ExportPackageO...
To reproduce:1. Open attached project2. Click custom menu item Build > Export PackagesExpected result: Packages are properly expo... Read more
When using a DLL that has a subclass of a generic class, the
To reproduce:1. Open attached project2. Enter the scripts folder3. Select both scripts (ParentClass.cs and ChildClass.cs)4. In the m... Read more
2D hinge joints teleport the object when entering play mode
To reproduce:1. Open attached project2. Open test scene3. Enter play modeExpected result: 2D hinge works just as 3D doesActual resul... Read more
"Invalid portal index" in console, and occlusion does not work.
To reproduce:1. Open attached project2. Open the scene in it3. Select a portal (named for the ones that error/do not)4. Toggle Open ... Read more
Many requests are made to the cache server with an empty hash
To reproduce:1. Download the Cache Server from http://docs.unity3d.com/Documentation/Manual/AssetCacheServer.html and start it.2. Op... Read more
Custom GUI causes Textfield and TextArea to behave incorrectly
To reproduce:1. Open the project "Test Project"2. Open "Escena"3. Select the Main Camera in scene4. Enter play mode - try typing som... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed