Search Issue Tracker
Not Editable objects can be reparented in Hierarchy view
Three issues with GameObjects marked as NotEditable: 1) In a hierarchy of NotEditable objects, you can drag and drop an editable obj... Read more
EditorGUILayout.BeginHorizontal does not fit more than two toggles
To reproduce:1. Open attached project2. Open scene "bug"3. Select the Main Camera4. Look at the inspector. Three toggles are in a ho... Read more
The Profiler window overrides enabling/disabling profiling through script
To reproduce:1. Open attached project. It contains an editor script that enables profiling2. Enter play mode3. Open Window > Test... Read more
On Tegra 4 light intensity is clamped to 2.0 while allowed range in the ...
Reproduced on:Nvidia Shield with Android 4.2.1 Reproduced with:Unity Version 4.3.2f1 (0517a5ae8669) Read more
Linux: CPU usage increases over time
-e: as per title repro:1. create new project2. create new c# script and attach to main camera4. build a linux headless server with t... Read more
It's impossible to snap pivot to vertex
To reproduce:1. Using V try to snap an object using it's pivot to a vertex.Expected result: You can snap pivot to a vertexActual res... Read more
Icon image in generated Xcode project is tinted off color
Workaround: The problem shows up when import settings format for the image is overridden with 16-bit format. This can be fixed in im... Read more
Removing Rigidbody2D in play mode disables object collision
To reproduce:1) Open '2DBug.rar' project that user attached.2) Open 'Scene' scene and press play3) You will notice that in 2D part, ... Read more
Loading Asset Bundle leaks memory
To reproduce:1. Open attached 'Repro' project If reproducing with newer version, you'll need to recreate AB2. Select one of the file... Read more
Only one event fires trough the loop when setting simultaneous animation...
Steps to reproduce : - import the project attached- open the scene- press play and notice the messages in the console and notice tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc