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In some case reloading scene with GUI elements crashes app
Steps to reproduce:1. Create a project which has a scene with several GUI elements and is constantly reloading2. Build to VS3. Deplo... Read more
Icons are needed for two 2d physics components: edge collider and sprite...
Icons needed for the two new components in 2d physics system: Sprite colliderEdge collider Below is description of the three compone... Read more
Unity crashes when switching to DX11
Steps to reproduce : - import the project attached- with no scene opened check and uncheck the dx11 box- open the scene Atmosphere E... Read more
iOS fails to build on Windows with empty project
Build empty iOS project on windows. Result: "Error building Player: Exception: Can't symlink files on this platform" Read more
Instantiate(this) crashes unity without any warning when called OnEnable
To reproduce:1. Open project RecursiveInstantiateCrashBug2. Open scene RecursiveInstantiateCrashScene3. Enter play mode - Unity cras... Read more
Texture is lost after the application is resumed
Game content is not properly recreated (object is black) after resuming the application from the background. This is reproducible on... Read more
-e MSAA is very slow on iOS
With MSAA 2x enabled on iPad 4, a lot of time is spent here: msaa-resolve> min: 23.5 max: 44.7 avg: 35.9 Is this expected? Read more
Any particle system without collision enabled, collide with camera
Any particle system without collision enabled, when pointed directly at the camera, will have sprites collide with the camera and sl... Read more
Xbox controller input doesn't work on x64 mac standalone player
To reproduce:- Open attached project- Get drivers to enable use of an Xbox360 controller with your mac- Plug in your controller- Tes... Read more
GPU Skinning enabled mesh parts appear to have darkened areas in DX11 mode
Steps to reproduce : - import the project attached- open the scene SkinningBug- go to Build Settings > Player Settings- check the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
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