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Pasting UTF-8 characters into the inspector fields produces errors and g...
To reproduce:1. Create a GUI Text2. Paste all the text from: http://www.csbruce.com/software/utf-8.html to the Text field of the GUI... Read more
Transition Icon placement in inspector
The transition icon just above the "Atomic" label seems to be placed too low Read more
Linux Log Files location missing in docs
-e: see title -repro--got to http://docs.unity3d.com/Documentation/Manual/LogFiles.html-NOTICE it doesn't say anything about Linux Read more
Weird graphic drawings on sprite when going in/out of Play mode
Weird graphic drawings on sprite when going in and out of Play Mode. To reproduce:- Open attached project and launch scene- Click on... Read more
In Sprite Editor window Undo has wrong behaviour
In Sprite Editor window Undo has wrong behaviour 1 Open attached project2 Select Sprite_Sheet_One.png in the project view3 Open Spri... Read more
In Sprite Editor window Slice window has wrong behaviour on Undo
In Sprite Editor window Slice window has wrong behaviour on Undo 1 Open attached project2 Select Sprite_Sheet_One.png in the project... Read more
Crash on moving and resizing Sprite Editor window
Crash on moving and resizing Sprite Editor window 1 Create new project2 Open Window->Sprite Editor3 Add Sprite Editor tab to wind... Read more
Weird errors after saving layout with Sprite Editor window
Weird errors after saving layout with Sprite Editor window 1 Create new project2 Open Window->Sprite Editor3 Add Sprite Editor ta... Read more
Empty Sprite moving right and up on pressing Trim
Empty Sprite moving right and up on pressing Trim 1 Open attached project2 Select spritefortest.png in the project view3 Open Sprite... Read more
Playing an animation when in play mode gives weird result on GO with rig...
Playing an animation when in play mode gives weird result on GO with rigidbody Repro:1. Make an up and down animation for a GO that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed