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2
votes
Postponed

PostProcessScene called twice during a build

Deployment Management

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Dec 08, 2013

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Version/s: 4.3.1f1

PostProcessScene called twice during a build To reproduce:1. Open attached project2. Open bugdemo scene3. Enter play mode. You get o... Read more

0
votes
Won't Fix

Legacy animation has issues with rotations

Animation

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Oct 28, 2013

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Version/s: 4.3.0b6

To reproduce:1. Open attached project2. Open scene game, it has a couple of cards which are animated using the legacy animation3. In... Read more

0
votes
Fixed

Clicking on a font resource causes Unity to crash

Assets Management

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Nov 29, 2013

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Version/s: 4.3.0f4

To reproduce:1. Import the free Unity Gui from the Asset store or open the attached project2. Click on a font resource icon in the p... Read more

0
votes
Fixed

GUISkin.label.CalcHeight() returns inconsistent values

IMGUI

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Dec 02, 2013

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Version/s: 4.3.1f1

To reproduce:1. Open attached project2. Open scene "CalcHeightWrong". It contains a 1st person controller and a cube trigger collide... Read more

0
votes
Fixed

Crash when playing an animation that ends with an animation event when a...

Animation

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Dec 07, 2013

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Version/s: 4.3.1f1

Steps to reproduce : - import the project attached- open the scene- press play and after the first explosion Unity will crash Read more

2
votes
Won't Fix

Crash while having an editor script game object selected and entering pl...

Scripting

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Dec 07, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - import the project attached- open the scene "Game"- in the Hierarchy select the game object called A*- press ... Read more

0
votes
Fixed

[OSX] ReadPixels on RenderTexture with AA doest work

Graphics - General

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Nov 22, 2013

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Version/s: 4.3.0f3

Steps to reproduce : - import the project attached on OSX- open the scene and press play- press "Take screenshot" and notice that th... Read more

0
votes
Fixed

Deceit in the documentation on StaticOcclusionCulling.Compute

Docs - Scripting Reference

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Dec 09, 2013

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Version/s:

StaticOcclusionCulling.Compute method is asynchronous, but the documentation says the opposite: http://docs.unity3d.com/Documentatio... Read more

0
votes
Postponed

Internal compiler error reported instead of Syntax error

Mono

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Dec 04, 2013

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Version/s: 4.3.1f1

Steps to reproduce---------------------1. Create a script that includes two variable declarations, the first one should include brac... Read more

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