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Custom Property Drawers are not allways called when calling Property Field
To reproduce: 1. Open the project, attached by the tester (propertyDrawerBug.zip).2. Open the "scene" scene.3. Select the "Test" gam... Read more
[ShaderGraph] Terrain's shader becomes pink when distance between camera...
Terrain uses custom shader "PartyPreview.ShaderGraph" from ShaderGraph example project. Steps to reproduce:1. Download 989263_repro.... Read more
Editor crashes when the compute buffer size doesn't match the data type ...
Steps to reproduce:1. Download attached project and open "diffusion" scene2. Enter play mode3. Editor crashes4. Reopen project and o... Read more
Field decorated with a Range attribute defaults to 0 instead of the spec...
Steps to reproduce:1. Open attached “Range.zip” Unity project2. Right-click in Project Window3. Create->Test->RangeAttributeTe... Read more
Running root element in Test Runner does not run other tests
Reproduction steps:1. Download user's project and open in Unity2. Open Window -> Test Runner3. Select PlayMode4. Run the "New Uni... Read more
[DX11] Depth buffer not set correctly when using CubeTextureArrays
Reproduction steps:1. Download project "DepthBugEdited.zip" and open in Unity2. Open "TestScene"3. Enter Play mode Expected: depth b... Read more
[IL2CPP] Xcode build fails with - "No member named 'Configuration' in na...
Reproduction steps:1. Open and build the attached project to an iOS device. Actual result:- Xcode build will fail(IL2CPP):Classes/Na... Read more
[IL2CPP] UnityLinker.exe fails to run when building a project
To reproduce:1. Open project attached by QA2. Build it for iOS platform Expected result: Build succeeds.Actual result: Build fails d... Read more
PackedMemorySnapshot: "managedHeapSections" do not match stats in Profiler
To reproduce:1) Open attached project2) Build a Standalone Windows 64bit Player3) Start Player4) Open and connect Profiler to Player... Read more
Crashes when loading Meshes from AssetBundle with ModelImporterMeshCompr...
To reproduce:1) Open attached project2) Delete Asset Bundles from 'Asset Bundles' folder3) Rebuild them using "Build -> Build Tes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons
- Crash on with multiple stack traces when rendering large Terrain with specific hardware
- The Reset button does not reset the Default Inherited Theme in the Default Runtime Theme File when the Default Inherited Theme was removed and the Reset button is pressed