Search Issue Tracker
Fixed
Fixed in 2020.3.41f1, 2021.3.12f1, 2022.1.18f1
Votes
10
Found in
2020.3.0f1
2021.3.8f1
2022.1.13f1
Issue ID
UUM-12064
Regression
No
isDebugBuild returns False in the Editor when its value is checked after a build
How to reproduce:
1. Open the attached project "Case_1317834"
2. Build the project
3. Observe the Console Window
Expected result: isDebugBuild returns True
Actual result: isDebugBuild returns False
Reproducible with: 2018.4.32f1, 2019.4.22f1, 2020.3.0f1, 2021.1.0b11, 2021.2.0a8
Notes:
- Restarting the Editor resets isDebugBuild to True
- Screenshot is attached of the Console output showing isDebugBuild being false
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment