Search Issue Tracker
Fixed
Fixed in 2020.3.41f1, 2021.3.12f1, 2022.1.18f1
Votes
10
Found in
2020.3.0f1
2021.3.8f1
2022.1.13f1
Issue ID
UUM-12064
Regression
No
isDebugBuild returns False in the Editor when its value is checked after a build
How to reproduce:
1. Open the attached project "Case_1317834"
2. Build the project
3. Observe the Console Window
Expected result: isDebugBuild returns True
Actual result: isDebugBuild returns False
Reproducible with: 2018.4.32f1, 2019.4.22f1, 2020.3.0f1, 2021.1.0b11, 2021.2.0a8
Notes:
- Restarting the Editor resets isDebugBuild to True
- Screenshot is attached of the Console output showing isDebugBuild being false
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "UnityWebRequest.result" of the "UnityWebRequestTexture.GetTexture" method changes when accessing "UnityWebRequest.downloadHandler" texture
- Slider rounding does not allow setting certain valid numbers as Values when Low and High Values not set to default
- UI Builder Canvas has too big resizing zone on the outside of the canvas
- GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() return 0 when animator is in transition
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
Add comment