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[Linux] Editor doesn't build a project when "Install into source code 'b...
How to reproduce: Download both user-attached projects from (projectA.zip) file Download and build the Unity Editor for Linux and th... Read more
Canvas visibility is inconsistent depending on the Camera's Clipping Pla...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity“ Scene Enter the Play Mode Select the “Main... Read more
Render Pipeline Converter doesn't find all the Readonly materials when u...
Steps to reproduce:1. Open the user’s attached project2. Navigate to Window > Package Manager and install the Universal RP packag... Read more
Crash when doing depth only renderpass
How to reproduce:1. Open the attached project Expected result: The Editor opens the projectActual result: The Editor crashes Reprodu... Read more
AudioManager.Update takes up significantly more CPU time when a big numb...
Reproduction steps:1. Open the user’s attached project2. Open Assets/BugScene3. Open Window -> Analysis -> Profiler4. Press Pl... Read more
Crash when editing Particle System in Prefab Edit mode
Reproduction steps: Open attached project "SpriteIssues.zip" and scene "BaseBattleWorld_ProperUnits" In Project window, open "Assets... Read more
URP materials from older versions are rendered into TerrainLit material ...
How to reproduce:1. Open the attached project "ShadowmaskBug.zip"2. Open the "test" Scene in the Assets folder3. Open Lighting windo... Read more
Crash when opening Project Settings window
Reproduced on: 2023.1.0a3, 2023.1.0a4, 2023.1.0a6Not Reproduces: 2022.2.0a17, 2022.2.0b5, 2023.1.0a1 Steps to reproduce:1 Create new... Read more
The TilePaletteToolbar() throws an Error in the Console when trying to u...
To reproduce: Download the "My Project (92).zip" and open it in Unity Inspect the Console window Expected result: The Console window... Read more
Fbx model is incorrectly converted to a ProBuilder editable object when ...
Reproduction steps: Open the attached “ProBuilderizeBug.zip” project Open the “/Assets/Scenes/SampleScene.unity” Select the “Street ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS