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[Presets] Inconsistent behaviour of Preset.PropertyModifications when ex...
Reproduction steps: 1. Open the attached project ("case_1229273-PresetPropertyModifications.zip") 2. Open Editor window via "Window ... Read more
Profile Analyzer different Thread analyses get queued up when applying s...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
Input System Auto-Switch locks on one device when it's disabled and re-e...
To reproduce: 1. Open attached project ("case_1232039.zip") 2. From Hierarchy select "PlayerInput1" Game Object 3. Press Play and fo... Read more
Warnings about a class existing in multiple namespaces in a single file ...
How to reproduce: 1. Create a new project 2. Download UniRx from https://github.com/neuecc/UniRx 3. Drag UniRx files into the projec... Read more
[GPU PLM] Editor stalls after closing error during GI baking when AO exp...
Steps to repro: 1. Open the attached project and 'AVP6_Desktop' scene; 2. In the Hierarchy select 'Camera' gameobject; 3. In the Ins... Read more
Memory leak in Line Renderer when build is running in batchmode
Reproduction steps: 1. Open the attached project "1224501.zip" 2. Build the project 3. Run the built project from Terminal/Power She... Read more
Editor doesn't stop importing or creates fake duplicates of files when t...
How to reproduce: 1. Download the "ExampleFiles.zip" 2. Create a new project 3. Open the project's Assets directory using any file e... Read more
Data isn't auto-loaded from Single to Compare tab when Profile Analyzer ...
To reproduce: 1. Create a new project and add Profile Analyzer package 2. Window > Analysis > Profile Analyzer > Open Profiler Windo... Read more
[PostProcessing] Burger buttons for PostProcessing volume component are ...
For all postprocessing effects under post-process Volume component, the burger buttons are misaligned and are positioned lower than ... Read more
[URP] On/ Off buttons are not available for PostProcessing effects via G...
On/ Off buttons for manipulating each postprocessing effect in Volume component is not available for Global Volume GameObject. Postp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player