Search Issue Tracker
OnRenderImage() receives null destination when using SetTargetBuffers()
To reproduce:1. Open the attached project2. Open the scene3. Change the depth of MainCamera/SubCamera to positive4. See how the edit... Read more
Shaders: LogLuv encoding shader fails on iOS, hlsl2glsl const matrix pro...
Shaders with static const global matrices don't translate to GLSL properly, it seems. To reproduce:1. Open attached project2. Build ... Read more
Animation is broken when set to Humanoid
To reproduce:1. Open the attached project2. Preview each of the animations3. Notice that humanoid animation is broken - arm gets stu... Read more
StaticOcclusionCulling.umbraSize always returns zero after a successful ...
To reproduce:1. Open the attached project2. Bake the occlusion3. StaticOcclusionCulling.umbraDataSize logs that the size = 0. Read more
Missing image on file:///Applications/Unity/Documentation/
To reproduce:1. Open unity scripting reference MaterialPropertyDrawer page.2. There will be a missing image between the examples Read more
Missing link for PropType
Missing link for PropType on this page:file:///Applications/Unity/Documentation/ScriptReference/MaterialProperty-type.html Read more
ImageEffects: SSAO shader "ERROR: ']' : syntax error parse error " warn...
To reproduce:1. Create new project2. Import Image effect package3. Select SSAOShader4. Notice warnings:"Shader: 'Hidden/SSAO': GLSL ... Read more
Polygon collider does not correspond perfectly with the sprite
To reproduce:1. Open attached project2. Create Racket object3. Add Polygon collider to Racket object Expected result:Polygon collide... Read more
Dragging multiple files to a different change list
To reproduce:1. Open any project that is under Perforce version control2. Check out two or more files3. Select them in the version c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used