Search Issue Tracker
Using OpenGL ES 3.0 with more than 6 textures makes the model appear black
Reproduced on:Google Nexus 4 with Android 4.3 Reproduced with:Unity Version 4.3.0f3 (b441e55257eb) Read more
Animator.MatchTarget produces inconsistent behavior for moving targets
To reproduce:1. Open project TargetMatchTest2. Open scene Test3. Enter play mode4. Try moving the cube in the scene. The character s... Read more
OnRenderImage() receives null destination when using SetTargetBuffers()
To reproduce:1. Open the attached project2. Open the scene3. Change the depth of MainCamera/SubCamera to positive4. See how the edit... Read more
Shaders: LogLuv encoding shader fails on iOS, hlsl2glsl const matrix pro...
Shaders with static const global matrices don't translate to GLSL properly, it seems. To reproduce:1. Open attached project2. Build ... Read more
Animation is broken when set to Humanoid
To reproduce:1. Open the attached project2. Preview each of the animations3. Notice that humanoid animation is broken - arm gets stu... Read more
StaticOcclusionCulling.umbraSize always returns zero after a successful ...
To reproduce:1. Open the attached project2. Bake the occlusion3. StaticOcclusionCulling.umbraDataSize logs that the size = 0. Read more
Missing image on file:///Applications/Unity/Documentation/
To reproduce:1. Open unity scripting reference MaterialPropertyDrawer page.2. There will be a missing image between the examples Read more
Missing link for PropType
Missing link for PropType on this page:file:///Applications/Unity/Documentation/ScriptReference/MaterialProperty-type.html Read more
ImageEffects: SSAO shader "ERROR: ']' : syntax error parse error " warn...
To reproduce:1. Create new project2. Import Image effect package3. Select SSAOShader4. Notice warnings:"Shader: 'Hidden/SSAO': GLSL ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used