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[Linux Editor] The files in assets directory cannot be deleted within Ed...
Original post: forum.unity.com/threads/cant-delete-anything-in-assets-directory.511633/ The user runs into Assertion Failure when tr... Read more
MonoBehaviour.OnMouseUpAsButton() no longer works if virtual reality sup...
Steps to reproduce:1. Open the attached project (OC)2. Open the issue_scene.unity scene3. Switch platform to Windows Store4. Enable ... Read more
IL2CPP for Windows Standalone Development Build runs unexpectedly slow w...
Reproduction steps:1. Open the attached project "VehicleToolsIL2CPPTest.zip";2. Go to Player Settings;3. Change Scripting Backend to... Read more
[IL2CPP] Player freezes when invoking OnDestroy
To reproduce:1. Open project attached by QA2. Build "_base" scene for iOS3. Run it on the device4. Hit the 1st button few times and ... Read more
Timeline ignores changes to Audio Source properties
To reproduce: 1. Open the project, attached by the user (3dSoundTest.zip)2. Open the "default" scene3. Enter Play mode4. Hear that s... Read more
Right-clicking on Color field and pressing Copy doesn't work in Play mode
To reproduce: 1. In a new project, create UI Image2. Enter Play mode3. In the Inspector, right-click on the Color field and press Co... Read more
[Template] Null Reference exceptions are thrown when the project is open...
Null Reference exceptions are thrown when the project is opened with Lightweight SRP Template. Steps to repro:1. Create a new projec... Read more
AudioSource's pitch is ignored when audio is played via Timeline
To reproduce: 1. Open the project, attached by the user (case_1014213-3dSoundTest.zip)2. Open the "default" scene3. Enter Play mode4... Read more
Audio plays in the Timeline if the Timeline was disabled prior to enteri...
To reproduce: 1. Open the project, attached by the user (case_1014213-3dSoundTest.zip)2. Open the "default" scene3. Disable Director... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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