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Crash in physx::Sc::ConstraintSim::checkMaxForceExceeded
To reproduce:1. Open attached project2. Open the scene "main"3. Press "play"About one out of four times, the scene will crash in a f... Read more
Background for the UI sample scenes doens't cover the Game View in Defau...
Steps to reproduce : - import the UI sample scenes- open the Controls scene- press play and notice the background doesn't cover the ... Read more
When use Point Light and duplicate object at the same position - it beco...
- please see attached video (PointLightBug.swf)it happens on 5.4.0b23 and 5.5.0a2 in both Scene view and Game view Steps to reproduc... Read more
[VR] Rift goggles remain blank after toggling power or disconnecting/rec...
When running a standalone player or using Play mode in the Unity Editor if you toggle power on DK2 (or disconnect then reconnect the... Read more
Crash at Camera::GetWorldToCameraMatrix when calling CommandBuffer.DrawR...
Steps to reproduce: 1. Open attached project "808298.zip"2. Open scene "combuf_DrawRenderer"3. In hierarchy, select "OrthoCamera"4. ... Read more
GL.LoadOrtho does not setup ortho perspective transform
1. Open user attached project in 5.4.0b202. Open and play Test scene.Notice that triangles are drawn in perspective view frustum.1. ... Read more
[Performance] ReadByte() from HttpWebRequest is extremely slow
1. Open user attached project2. Launch Unity Remote scene.3. Play scene4. Pay attention to log output.Notice that Unity receives onl... Read more
Multiple scenes stay loaded if the editor is closed while in play mode
How to reproduce:1. Open the attached project2. Open and play sceneA3. It will load additively sceneB4. Close the editor while in pl... Read more
UI Button stuck in the 'pressed' state if the mouse is moved off the but...
How to reproduce: 1. Open the attached project and the only scene in it.2. Play the scene, click on the button and slide the pointer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script