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Crash in GetLightProbeProxyVolumeSample
Repro Steps: 1) Make sure Steam is running (project depends)2) Open attached project and scene "Editor"3) Click 3rd "tab" on left pa... Read more
Adding components to objects in Asset Bundles causes crash on Unload
Steps to reproduce:1. Open attached project2. Open "test" scene3. Run the scene4. Stop the scene5. Notice Unity crashing on bundle.U... Read more
OnApplicationFocus not called when returning to game with Win+D
Steps to reproduce:1. Open attached project ("focus.zip")2. Add "scene" scene to build settings3. Build and run for Windows 4. Run i... Read more
[ImportAssetOptions] ForceUncompressedImport does not function
Reproduction steps:1. Open the attached project2. In the upper Menu bar click 'REPRO CASE/Before and after'3. Check the console Resu... Read more
Canvas buttons are unclickable in loaded networking scenes
Reproduction steps:1. Open attached project "case_807687-Production_Stripped".2. Open scene "Stage1a".3. Enter play mode.4. Press "S... Read more
Distortions with small camera near clipping plane values
Steps to reproduce: 1. Open the attached project.2. Open scene 'Master'.3. Open Game window. There are 4 cameras in the scene, the c... Read more
GL.LoadOrtho is broken which causes sprite preview not rendered. See com...
Reproduction steps:1. Create new Project2. Import 2D Roguelike assets3. Launch Sprite Editor on Scavengers_SpriteSheet SpriteSheet4.... Read more
[ANDROID] [IPv6] Using IPv6 doesn't work on Android when using .Net 2.0 ...
To reproduce:1) Have an IPv6 network set (easiest way is to have Mac 10.11 and follow this - https://developer.apple.com/library/mac... Read more
Using uScript results in errors
Steps to reproduce:1. Open the attached project.2. Open scene 'Test'.3. In the Hierarchy press 'Test_ShowFPS' When the object is sel... Read more
Particle.Stop() shows wrong state
Steps to reproduce(not always reproducible):1. Open "TestScene" project in Unity 5.4.0b23.2. Press play button in toolbar.3. Hold ar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow