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Google Chrome 103 does not load UI Image when using Linear color space o...
To reproduce:1. Open the project “My project”2. File → Build Settings → WebGL → Switch Platform3. In the same window, Player Setting... Read more
Editor hangs when GameObject is dragged down and released when blue line...
1. Create a new project2. Create a scene3. Add a GameObject to the scene4. Drag it down and release when a blue line appearsResult: ... Read more
[Android] Skybox is showed for a second before video starts playing afte...
Steps to reproduce:1. Open the attached project "NewVideoPlayer-TestProject-master.zip"2. Build and Run for Android3. In application... Read more
Dynamic resolution broken with custom pass
Context: [https://github.com/alelievr/HDRP-Custom-Passes/issues/32] Repro steps:- Download the HDRP Custom Pass repo - Open the scen... Read more
Dynamic resolution broken with custom pass
Context: [https://github.com/alelievr/HDRP-Custom-Passes/issues/32] Repro steps:- Download the HDRP Custom Pass repo - Open the scen... Read more
[URP] Shadows are jagged when Shadow Atlas Resolution is set to 4096
Steps to reproduce:1. Open the user’s attached project2. Open Assets/Scenes/IvyTable.unity3. Open the Game view4. Select Assets/Sett... Read more
[CentOS 7] Standalone Profiler does not record data when profiling, Targ...
How to reproduce:1. Open any project2. Navigate to Window > Analysis > Profiler (Standalone Process)3. Enter Play Mode in the ... Read more
[CentOS 7][Rocky 8] Standalone Profiler does not record data when profil...
How to reproduce:1. Open any project2. Navigate to Window > Analysis > Profiler (Standalone Process)3. Enter Play Mode in the ... Read more
"Baked lightmap denoising failed" error after changing denoiser to Radeo...
Steps to repro:1. Open the attached project and CornellBoxCrashTest scene;2. In the Preferences window (Edit>Preferences...>GI... Read more
Time.captureDeltaTime is ignored when paused and stepping frame-by-frame
How to reproduce:1. Open the attached project ("IN-8527-repro.zip")2. Enter Play Mode and observe that Time.deltaTime is equal to Ti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS