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0
votes
Fixed

ExitTime=1 Transitions break when start time is negative

Animation

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May 17, 2016

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Version/s:

statemachine.cpp EvaluateTransition In the case where ExitTime=1 and the previous time is less than 0, the math here breaks, and cau... Read more

0
votes
Fixed

[Unet] Crash on MonoBehaviour::AddImageEffectCallbacksToManagers when ho...

Networking

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Mar 28, 2016

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Version/s: 5.4.0b10

Steps to reproduce:1. Open project2. Open "TESTSNECE" scene3. Play in editor and press "LAN Host(H) button" Results: Editor crashes.... Read more

0
votes
Postponed

MonoBehaviour with generic class and #if UNITY_EDITOR crashes player

Scripting

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May 09, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Open "Case 795409 repro" project2. Open TestScene3. Build it for WebGl4. Before running with Firefox, delete "... Read more

0
votes
Fixed

Adding a state with specific animation breaks another animation

Animation

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May 14, 2016

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Version/s: 5.4.0b17

How to reproduce:1. Open the attached project "796842AnimationBreak.zip"2. Open and play testScene scene3. Notice how walking animat... Read more

0
votes
Fixed

Main editor window can't be resized under an unusual height

Window management

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May 17, 2016

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Version/s: 5.4.0b17

Steps to reproduce:1. Create a new project under Unity 5.3.4f12. Move out all floating panes from main window3. Resize main window t... Read more

0
votes
By Design

Command buffers don't work until the camera is re-enabled

Camera

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May 17, 2016

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Version/s: 5.4.0b17

Steps to reproduce:1. Open project2. Open "editor_tool_scene" scene3. Go to Main Camera in object hierarchy and locate "Simple Scree... Read more

1
votes
Not Reproducible

[iOS] Closing Socket while having 100% loss connectivity crashes build

iOS

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May 10, 2016

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Version/s: 5.3.2p3

Repro steps:1) Open the Sockets.zip project and Main.scene in it2) Create a hotspot for a device from which you could condition your... Read more

0
votes
Fixed
0
votes
Won't Fix

[GUILayout] GUILayout.BeginArea() does not draw GUIContent in custom men...

IMGUI

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May 17, 2016

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Version/s: 5.3.2f1

1. Open the attached project2. Open the custom window in 'Window\TestWindow'3. Notice that the 'unityFooterLogo' is drawn in the win... Read more

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