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Performance problems when zooming out in Animation Window
If you zoom far out drawing the curve can take more than a minute!We need some code to limit how many keyframes are actually drawn i... Read more
Animation Window listings for blend shapes are reversed from skinned mes...
Its true for a lot of other components. The Animation window works on the serialized fields not the inspector fields. But in case of... Read more
Hard to remove the last part of an animation
How do I remove the last bits of an extended curve in the animation window when there is no visible keyframe at the end? Its only po... Read more
BuildHumanAvatar only works on top hierarchy nodes
It's not mentioned in the docs and it just silently fails. It even reports isHumanoid true so there is no warning lights of any kind. Read more
Meshes are increasing and don't get destroy and cleaned up from Memory
Steps to reproduce : - import the project attached- open scene 1 and press play- open the Profiler tab- go to Memory and notice the ... Read more
NullreferenceException when dragging texture to assets with Sprite edito...
1. Open Unity and open a sprite editor window2. drag any texture from outside unity into assets Observe error: NullReferenceExceptio... Read more
Windows Phone 8 camera stops working after app was kept in background fo...
1. Create a project which uses and displays WebCamTexture2. Build and run it with camera capability enabled.3. Check if WebCamTextur... Read more
Can add script that requires component that is conflicting with object's...
1. Create object.2. Add Rigidbody2D to the object3. Create script like this:[RequireComponent(typeof(Rigidbody))]public class A : Mo... Read more
No errors if RequireComponent attribute applied to component after it wa...
Steps:1. Create an object.2. Create custom component A3. Add A to the object4. Edit component A that it now requires e.g. Rigidbody ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window