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Ping.DestroyPing crashes the Editor in Ping::Release
To reproduce: 1. Open the project, attached by the user (PingCrash.zip)2. Open the "Main" scene3. Enter Play mode4. Wait for 5 secon... Read more
[VCS] Connection detail fields show up empty after values have been set
Steps to reproduce: 1. Create new project in perforce workspace2. Enable VCS perforce integration in editor settings3. Enter value t... Read more
[UI] Skybox material is retained even after being removed from lighting ...
Steps to reproduce:1. Create a new project, or alternatively download SkyboxBug.zip project2. Open the Lighting Settings window3. Na... Read more
Unity Remote Setting Learn more link is leading to a non existing web page
How to reproduce:1. Open "New Unity Project(21)"2. Enter Window -> Unity Analytics -> Remote Settings3. Click on Learn more Ex... Read more
[VCS] Entering work offline mode while files are still being updated lea...
Steps to reproduce: 1. Create new project2. Add few textures to it3. Connect to perforce and submit files4. Open editor settings5. S... Read more
[Android] Gradle build fails if Keystore/Key password contains a single/...
1. Open the attached "QuoteKeystoreBug" project2. Go to File --> Build Settings --> Publishing Settings3. Browse for "WithQuot... Read more
Editor crashes with 'CheckDisalowAllocation' exception due to Cache Files
Editor crashes while stopping Standard_MapsAndMode scene of UTF_Suites_GraphicsGeneral. Steps to Reproduce:1. Download the UTF_Suits... Read more
[Windows] UnityWebRequest and WWW not handling Content-Encoding header
How to reproduce:1. Download attached project and open "Launcher" Scene2. Enter Play mode and hit "Start Request" button with "Use G... Read more
Render Texture for MultiRenderTarget will update the result out of sync
To reproduce:1) Open attached project and scene2) Play it Expected: The render textures in top left show the same cube as the main c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation