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Setting hight/width to 0 in prefs crashes player
-e: If the following values are set to 0 under Linux, the player will result in a crash: "Aborted (core dumped)" Screenmanager Resol... Read more
Drag-and-drop multiple items onto a List in the Inspector doesn't work p...
Drag-and-drop multiple items onto a List in the Inspector works fine for items of the proper type but doesn't work properly for item... Read more
when configuring a humanoid model an error is thrown
-e: when configuring a humanoid model an error is thrown -repro--open attached project--select FBXModel-- Rig > Configure--NOTICE... Read more
Inspector locking doesn't work with multiple selected objects
Inspector locking doesn't work with multiple selected objects This is a real-world problem for me: I'm doing some GPGPU rendering an... Read more
Default Unity splash image has a wrong background color
Previously Unity splash image was filling the whole screen with the same background color. Now it does not cover the whole screen an... Read more
Splash image is moved to the corner if the orientation is switched durin...
Starting application while the phone is being held in the portrait orientation and then before the first scene is loaded turning the... Read more
In some case reloading scene with GUI elements crashes app
Steps to reproduce:1. Create a project which has a scene with several GUI elements and is constantly reloading2. Build to VS3. Deplo... Read more
Icons are needed for two 2d physics components: edge collider and sprite...
Icons needed for the two new components in 2d physics system: Sprite colliderEdge collider Below is description of the three compone... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field