Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0b1
Issue ID
566150
Regression
No
Setting hight/width to 0 in prefs crashes player
-e: If the following values are set to 0 under Linux, the player will result in a crash: "Aborted (core dumped)"
Screenmanager Resolution Height
Screenmanager Resolution Width
-repro:
--create new scene in new project
--diable "display resolution dialog" on Project Settings > Player Settings
--build for linux
--run & close game
--see it works fine
--open /home/<user>/.config/unity3d/<company name>/<project name>/prefs
--set either option to 0
---<pref name="Screenmanager Resolution Height" type="int">0</pref>
---<pref name="Screenmanager Resolution Width" type="int">0</pref>
--save file
--start game again
--NOTICE nothing happens
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment