Search Issue Tracker
Mecanim state transition crash
To reproduce:1. Open the attached project2. Run "test" scene3. Select transition arrow and uncheck the atomic button Read more
Tooltips use the Light Skin styles in the Dark Skin
Regression introduced at some point in 4.3. In 4.2, this works fine. Read more
Strange sorting order in project view
Strange asset sorting order in project view.To reproduce:1. Import the attached package into a project2. Inspect the imported folder... Read more
Bitmap2material throws errors on dropping textures
-e: if you drop a texture into a substance it throws an error -repro:--open attached project--select Bitmap2Material_2 in the B3M fo... Read more
plugin crash for BeGone Tower map
-e: joining this map crashes the pluginTested on and crashes for: Win7 Chrome + FF, OSX Chrome -repro:--switch channel to beta (b6)-... Read more
Sprite slicing does not work if source texture is PVRTC compressed at th...
To reproduce:1. Create a new project2. Set platform to iOS3. Drag’n drop Donkey-HD.png (from the attached project) into assets4. Cli... Read more
kartriderdash: plugin crash on closing tab
-e: when closing the tab for game Kartriderdash the plugin crashes-crashes on Win7 & Firefox 24, chrome31-doesn't crash on IE10,... Read more
Can't launch project built in 4.3b6 (Regression)
To reproduce:1. Build attached project2. Open the build game3. It fails to loadExpected: Built project opensWhat actually happens: B... Read more
Sprite disappears once it hits the end of the animation if it doesn't t...
Steps to reproduce : - import the project attached- open the scene and press play- use the up arrow key to jump and notice that once... Read more
HingeJoint2D does a weird loop if you change the transform rotation duri...
To reproduce:1. Open project Bugs2. Open scene level3. Enter play mode4. Change the Cube's rotation to on the z axis - it's followed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- UI Toolkit Button text is not rendered when the Button has fixed height with specific Icon font