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int collision for Shader.PropertyToID and Animator.StringToHash
To reproduce:1) Open attached project and scene2) Play it3) Wait a while (it can take anything up to 100 iterations for it to be con... Read more
Calling CancelInvoke() and exiting play mode at the same time crashes ed...
To reproduce:1. Open project2. Open and play 'PC_Demo_Stripped' scene3. Exit Play mode when particle hits the wall4. Repeat 3rd step... Read more
Visual Studio Code can't start debug, because "Multiple targets ... runn...
Reproduction steps: 1. Create a New Project2. Create a Script and open it with Visual Studio Code3. Try to debug Expected Result: Th... Read more
Ping.DestroyPing crashes the Editor in Ping::Release
To reproduce: 1. Open the project, attached by the user (PingCrash.zip)2. Open the "Main" scene3. Enter Play mode4. Wait for 5 secon... Read more
[VCS] Connection detail fields show up empty after values have been set
Steps to reproduce: 1. Create new project in perforce workspace2. Enable VCS perforce integration in editor settings3. Enter value t... Read more
[UI] Skybox material is retained even after being removed from lighting ...
Steps to reproduce:1. Create a new project, or alternatively download SkyboxBug.zip project2. Open the Lighting Settings window3. Na... Read more
Unity Remote Setting Learn more link is leading to a non existing web page
How to reproduce:1. Open "New Unity Project(21)"2. Enter Window -> Unity Analytics -> Remote Settings3. Click on Learn more Ex... Read more
[VCS] Entering work offline mode while files are still being updated lea...
Steps to reproduce: 1. Create new project2. Add few textures to it3. Connect to perforce and submit files4. Open editor settings5. S... Read more
[Android] Gradle build fails if Keystore/Key password contains a single/...
1. Open the attached "QuoteKeystoreBug" project2. Go to File --> Build Settings --> Publishing Settings3. Browse for "WithQuot... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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