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Input from controller triggers is not received when Generic.kl key layou...
This behavior has changed from Unity 4.2.2f1. Reproduced on: Samsung Galaxy S2 (GT-I9100) with Android 4.1.2 with Nyko Gamepad Blue... Read more
Old intel GPUs not recognized as shader 2.0 compatible
Intel GPUs like 945, GMA 950 etc. aren't detected as DX9 compatible by Unity. So starting with 4.3, games can't run on them. Read more
WP8 and WSA exported solutions contain all plugins from project's plugin...
When exporting to WP8 or WSA, solutions should be generated only with its platform plugins(WP8 only with WP8 plugins, WSA only with ... Read more
Replaced skinned mesh renderer stops animation
Steps to reproduce : - open the project attached - open the scene - press play - wait about 3 seconds and notice the animation stop... Read more
Performance drop after building with 4.3
Steps to reproduce : - import the project attached in 4.2 - create a development build - upgrade the project to 4.3 and create anot... Read more
Can't load levels on iOS with Application.LoadLevelAdditiveAsync
Can't load more than 241 level with Application.LoadLevelAdditiveAsync. After loading 242 levels, application throws: "Could not op... Read more
Don't allow MeshFilter and TextMesh on same GameObject
Unity should not allow a TextMesh and MeshFilter component on the same GameObject since they conflict with each other and try to use... Read more
Animations created by scripts are not played on WP8
Steps to reproduce: 1. Create a project which displays cube animated by first example of page: http://docs.unity3d.com/Documentation... Read more
[Win Store] Title crashes with internet/network capabilities enabled
Crashes on Windows 8.1 only Crashes when there are no active network adapters. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP