Search Issue Tracker
Draw halo only works if a halo component has been added and removed
To reproduce: 1. Create a new project 2. Add a few lights (any type except area) 3. Enable Draw Halo on the lights 4. Halos do not a... Read more
Real-time shadows are not working with an orthographic camera
To reproduce: 1. Make a fresh project. 2. Change player settings to deferred rendering. 3. Add a point light, set to soft shadows. ... Read more
Calling Undo.RecordObject(null,"") causes Editor to crash
1. Open any project 2. Create EditorUndo.cs file: using UnityEngine; using UnityEditor; using System.Collections; public class Edi... Read more
When importing the prefab made with an older version of unity editor hangs
To reproduce: 1. Create a new project 2. Import Unity package made with an older version of Unity 3. Editor hangs with ExecutionEng... Read more
OSX Maverick: Scene view looks very weird and glitchy.
To reproduce: Certain upgraded projects from 4.2 cause this. To reproduce try opening such a project/package in 4.3Expected result... Read more
Unity incorrectly modifies GLSL fragment shaders using fog on iOS
To reproduce: 1. Open attached project "Shader modify iOS" 2. Build and run on iOS 3. Notice compilation fail error Unity appears t... Read more
iPhone.generation is reporting 'unknown' for the new iPad Air and mini r...
To reproduce: 1. Open attached project 2. Build and run on one of new iPads 3. Notice that iPhone.generation is reporting 'unknown, ... Read more
OSX 64bit application stops responding on Application.Quit()
To reproduce: 1. Open the attached project (it includes only one script with a simple WebRequest) 2. Build the scene for Mac OSX 64... Read more
Crash importing some JPG textures with particular EXIF data (FreeImage 3...
-e: using the attached project the editor crashes importing a few jpg textures (PA260908.JPG, white_wall_1024.jpg, wood_floor_1024.j... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- “UnityException: GetInvalidFilenameChars” errors are thrown, and the Overlay Save Preset button becomes unusable when entering Play Mode with a shortcut while Overlay Save Preset window is opened
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut