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Crash on moving and resizing Sprite Editor window
Crash on moving and resizing Sprite Editor window 1 Create new project 2 Open Window->Sprite Editor 3 Add Sprite Editor tab to wi... Read more
Weird errors after saving layout with Sprite Editor window
Weird errors after saving layout with Sprite Editor window 1 Create new project 2 Open Window->Sprite Editor 3 Add Sprite Editor t... Read more
Empty Sprite moving right and up on pressing Trim
Empty Sprite moving right and up on pressing Trim 1 Open attached project 2 Select spritefortest.png in the project view 3 Open Spr... Read more
Playing an animation when in play mode gives weird result on GO with rig...
Playing an animation when in play mode gives weird result on GO with rigidbody Repro: 1. Make an up and down animation for a GO tha... Read more
Particle system animation doesn't work
Particle system animation doesn't work Repro: 1. Create a cube and add particle system as a child to it, create a simple animation ... Read more
Failed to load Sprite Packer window after restarting Unity
Failed to load Sprite Packer window after restarting Unity. - Enable the Sprite packer - Open the Sprite Packer window - Restart Un... Read more
Crash: Deleting the AtlasCache while Unity is running, then repacking
Crash: Deleting the AtlasCache while Unity is running, then repacking. Delete the AtlasCache while Unity is running. Then repack. U... Read more
When importing heightmaps the panel's text is clipped
When importing heightmaps the panel's text is clipped. The Import Heightmap panel contains a message but some of the text is clipp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines