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"Unable to unroll loop" - Error while compiling custom shader
Steps to reproduce:1. Open "Case-790263 repro" project2. Open "test" scene3. Click on Terrain.shader4. Compile Terrain.shader5. Noti... Read more
[VR] Crash with OculusUtilities when VR support is off
Steps to reproduce:1. Create new project2. Import package fromhttps://developer.oculus.com/downloads/game-engines/1.3.2/Oculus_Utili... Read more
[iOS][GLES2] Artifacts appears on shadows when useScreenSpaceShadows = 1
1. Open project from link below2. Set useScreenSpaceShadows to 1 in GraphicsSettings.asset3. Build to iOS with GLES24. Create new ac... Read more
[iOS] Crash with 'gpus_ReturnGuiltyForHardwareRestart' when running GLES...
To Reproduce: 1. Build and run the linked project (see comment) on GLES2 or GLES3.2. Switch the scenes by clicking the "Next Scene" ... Read more
iOS: "Shader compilation failed" error in the log
- Create new empty project- Build it for iOS (with any backend Mono or IL2CPP)- Run on a device- See an error in the xCode log (full... Read more
Lightmap UV's are packed differently between platforms OSX/PC 64bit/PC 3...
Steps to reproduce:1. Open the "MiniRepo.zip" project2. Load the scene named PeteLightScene.unity3. Build lightmaps4. Repeat same st... Read more
[UWP] Flickering when navigation bar appears on screen
To reproduce:1. Build and run attached project2. Wait util scene will finish loading3. Swipe up to open Navigation bar4. Notice flic... Read more
[GI][OSX] Spot light bounce intensity inconsistent between Win and OSX
Spot light bounce intensity is inconsistent between Windows & OSX (Windows appears to be correct) when spot light has narrow ang... Read more
tex2Dlod colors turn black with RenderTexture when switching to fullscre...
Reproduction steps:1. Open user attached project, make sure OpenGLCore is on top of Graphics API list in PlayerSettings2. Build the ... Read more
[Bugreporter][Windows]Backslashes in path are shown only in auto-attachm...
1. What happenedIf Unity crashes, auto-attached files are shown with backslash in path (like D:\FTP5.4b15\.....).Manually attached f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used