Search Issue Tracker
OSX: zooming into web player content with FF is not working properly
-e: zooming into web player content with FF is not working properly -repro:--build web player from attached project and run in FF--u... Read more
Animation Importer - Glitch in custom Curves when using mouse scroll
Quicker repro:- create a custom Curve in any animation importer- use mouse scroll over the importer inspector, notice that the curve... Read more
Capability ID_CAP_ISV_CAMERA is not enabled upon project export to Visua...
This issue prevents use of WebCamTexture without modifying exported Visual Studio project. Read more
View in render texture is rotated if app is started not in Portrait orie...
Steps to reproduce:1. Create a project which uses Render Texture and it's orientation can be easily distinguished by some rendered m... Read more
"Force Single Instance" error dialog UI has unnecessary elements
- File -> Build Settings- Switch to StandAlone- Player Settings- Unfold "Resolution and Presentation"- Check "Force Single Instan... Read more
m_InstanceID == 0 when adding assets
1) What happenedm_InstanceID == 0 when adding assets Not reproduced on 4.2.0f4 and 4.2.1f2 and 4.2.1f3Reproduced on 4.2.1f4 and 4.3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used