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Default cursor competes with OS cursor
- Open Player Settings and set Default cursor in Cross-Platform Settings- Open e.g. Build Settings window and drag it over Game view... Read more
Setting Bypass Effects to false mutes audio
- Set Bypass Effects to true- Enter play mode- Set Bypass Effects to false- Audio muted Read more
Playmode tint not consistent in inspector
playmode tint is not consistent in the inspector.see attached screenshot. Read more
Cannot move the cursor to a specific position when renaming an Asset
Steps to reproduce : - create a new project- create a new folder- click rename and notice that you cannot place the cursor between t... Read more
Documentation C# example is not correct for AudioSource.SetScheduledEndTime
The example code at http://docs.unity3d.com/Documentation/ScriptReference/AudioSource.SetScheduledEndTime.html does not compile. It ... Read more
Sprite Editor window does not remember selection
Steps to reproduce : - import the project attached- click on any texture in the Project Browser- set it to Manual and press apply- o... Read more
Mass Place Trees option overrides the trees that are already added
- Paint some trees on a Terrain using the brush tool- Mass Add 10000 trees Expected: Trees are added at random among the trees that ... Read more
OSX: zooming into web player content with FF is not working properly
-e: zooming into web player content with FF is not working properly -repro:--build web player from attached project and run in FF--u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12