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View in render texture is rotated if app is started not in Portrait orie...
Steps to reproduce:1. Create a project which uses Render Texture and it's orientation can be easily distinguished by some rendered m... Read more
"Force Single Instance" error dialog UI has unnecessary elements
- File -> Build Settings- Switch to StandAlone- Player Settings- Unfold "Resolution and Presentation"- Check "Force Single Instan... Read more
m_InstanceID == 0 when adding assets
1) What happenedm_InstanceID == 0 when adding assets Not reproduced on 4.2.0f4 and 4.2.1f2 and 4.2.1f3Reproduced on 4.2.1f4 and 4.3.... Read more
undo import setting and the sprite won't be properly updated properly
1. Import texture into unity2. convert to single sprite and apply3. crtl+Z Result: the texture is a texture in import settings but a... Read more
undo twice the applied settings in the sprite editor, and you get derefe...
1. Have sprite and set it to manual and open sprite editor2. apply automatic slicing3. undo twice by crtl+Z Result: Dereferencing NU... Read more
Undo in sprite editor will make your sprite selection jump back to previ...
1. Have two sprites in project browser, one single one manual2. select single sprite and then manual sprite3. open sprite editor fro... Read more
Gyroscope attitude rotation is incorrect
To reproduce:1. Run xcode project test 4.12. Select Attitude rotation3. Move device around - notice that positions are correct4. Run... Read more
Edit Animation Event is inconsistent for FBX animations and made-from-sc...
Edit Animation Event is inconsistent for FBX animations and made-from-scratch animationsIt is not possible to add an event in the In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc