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Moving of carved obstacles affects occupied OffMeshLinks
- one agent is on offMeshLink while second agent is waitnig because link is occupied.- move obstacle (carve is true)- second agent s... Read more
Unity editor will not responce in case breakepoint was set to one of the...
1) What happenedThe Editor hangs after the MD attaching. 2) How can we reproduce it using the example you attached.Faced during FTP,... Read more
IndexOutOfRangeException on PageUp btn pressed if no scene was in focus ...
IndexOutOfRangeException happens on PageUp button pressed if no scene was in focus - Save 2 scenes- Navigate to File -> Build Set... Read more
RenderTextureInspector does not allow the display of mip levels
Steps to reproduce : - import the project attached- open the scene- press play and notice there is no mipmap level slider in the ins... Read more
If scene is renamed/moved outside Unity, changes are not fetched by "Sce...
If scene is renamed/moved outside Unity (e.g. Win Explorer) the changes are not fetched by "Scenes in build" - Save a scene and add ... Read more
Crash when using opening the editor with -force-opengl
Regression from 4.2.1f4 (4d30acc925c2) Read more
CharacterController. Slope Limit is not precise
If difference between inclination angle of plane and Slope Limit is less then 0.7, then CharacterController still can climb it. In a... Read more
MissingReferenceException on undo for Material
- Open new project- Create a new Material (Context Menu -> Create -> Material)- Drag the material asset to an object in the Hi... Read more
Errors when applying an Avatar Mask
Steps to reproduce : - import the project attached- create a new animation controller- create a new layer- create a new avatar mask ... Read more
Shader doesn't work on WinRT with camera set to DepthTextureMode.Depth
Repro Steps:1. Make a camera use the depth texture mode:Camera.main.depthTextureMode = DepthTextureMode.Depth; 2. Use the custom sha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed