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1
votes
Fixed

Missing assembly reference when creating text templates in MonoDevelop

CodeEditors

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Oct 10, 2013

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Version/s: 4.3.0b5

1) What happened Missing assembly reference when creating text templates in MonoDevelop 2) How can we reproduce it using the exampl... Read more

0
votes
By Design

Navmesh bake height has a rounding error of 0.2*height

AI

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Oct 10, 2013

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Version/s: 4.3.0b5

To reproduce: 1. Open project StepHeight 2. Open scene StepHeight 3. Notice that navmesh is blocked for planes which have distance s... Read more

0
votes
Duplicate

In asset store preview the music plays less than a second on pressing pl...

Audio

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Oct 10, 2013

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Version/s: 4.3.0b5

In asset store preview the music plays less than a second on pressing play and crashing if autoplay is on 2) How can we reproduce i... Read more

0
votes
By Design

Delete doesn't work on mac

Editor - Other

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Oct 10, 2013

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Version/s: 4.3.0b5

Delete doesn't work on mac, cmd+backspace has to be used instead Read more

0
votes
Fixed

Hinge joint 2D doesn't work

Physics2D

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Oct 10, 2013

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Version/s: 4.3.0b5

To reproduce: 1. Open attached project 2. Run scene 6 3. Hinge joint 2D doesn't work, connected rigidbody just falls Read more

4
votes
Fixed

Joints 2D don't have any gizmos in scene view unlike 3D ones

Physics2D

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Oct 10, 2013

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Version/s: 4.3.0b5

To reproduce: 1. Add any joint 2. Notice that were are no gizmos in scene view Read more

0
votes
Won't Fix

Distance joint - sprites don't stop moving around even on static plane

Physics2D

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Oct 10, 2013

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Version/s: 4.3.0b5

To reproduce: 1. Open attached project 2. Run scene 4 3. Notice that sprites don's stop moving around Read more

0
votes
By Design

Circle collider keeps rolling despite friction 2d material

Physics2D

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Oct 10, 2013

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Version/s: 4.3.0b5

To reproduce: 1. Open attached project 2. Run scene 5 3. Notice that both circle colliders don't stop rolling despite materials with... Read more

1
votes
Fixed

Shaders: FACE/VFACE semantic is not supported

Shaders

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Oct 10, 2013

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Version/s: 4.2.1f4

Support for VFACE HLSL semantic is very inconsistent. Cg has some codegen issue (for d3d9 and only accepts FACE semantic), OpenGL ac... Read more

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