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[CacheServer] Cache server fails to validate a prefab that is created au...
Steps to reproduce: 1. Open attached project 2. Delete the 'torus.prefab' asset 3. Connect the editor to a cache server (just launc... Read more
Mask component doesn't add Image component in spite of dependency
Steps to reproduce: 1. Open attached project "scrollRectAndMask" 2. Open "repro" scene 3. Navigate Canvas>Panel>GameObject in hierar... Read more
DX9 as API and OpenVR in the list crash editor on play
Steps to reproduce: 1. On new project, open player settings 2. Change Windows API to DX9 (top most) 3. Turn on VR support and add Op... Read more
Cutout letter in Animation Window
Steps to reproduce : - open the Animation Window and notice the Dopesheet button *Note: Regression from 5.3. Read more
Memory Leak in GfxDriver memory when unloading models
How to reproduce: 1. Open attached project 2. Open scene Scenes/Online/SOFP.unity 3. Build to iOS and run - The build can take up ... Read more
[OSX] Editor Test Runner freezes and crashes in OVR::Platform::Product::...
Steps to reproduce: 1. open users attached project 2. run all editor tests - Unity freezes and crashes eventually Crashes in OVR::... Read more
[UWP][MS Bug] Vungle causes mouse to stop working when using Cursor.visi...
To reproduce: 1. Build attached project for UWP 2. Run on x64 on local machine 3. Click "Hide mouse" and move mouse around 4. Notic... Read more
Double clicking on a script throws an InvalidOperationException
Steps to reproduce : - create a new C# script - double click it and notice the error InvalidOperationException: Operation is not v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tags window completely breaks and throws Exception errors when Adding a Tag to a GameObject
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze due to rapid changes in "Total Time"
- Player display resolution changes to the native resolution of the monitor when Player becomes unresponsive