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Animation Window listings for blend shapes are reversed from skinned mes...
Its true for a lot of other components. The Animation window works on the serialized fields not the inspector fields. But in case of... Read more
Hard to remove the last part of an animation
How do I remove the last bits of an extended curve in the animation window when there is no visible keyframe at the end? Its only p... Read more
BuildHumanAvatar only works on top hierarchy nodes
It's not mentioned in the docs and it just silently fails. It even reports isHumanoid true so there is no warning lights of any kind. Read more
Meshes are increasing and don't get destroy and cleaned up from Memory
Steps to reproduce : - import the project attached - open scene 1 and press play - open the Profiler tab - go to Memory and notice... Read more
NullreferenceException when dragging texture to assets with Sprite edito...
1. Open Unity and open a sprite editor window 2. drag any texture from outside unity into assets Observe error: NullReferenceExcep... Read more
Windows Phone 8 camera stops working after app was kept in background fo...
1. Create a project which uses and displays WebCamTexture 2. Build and run it with camera capability enabled. 3. Check if WebCamText... Read more
Can add script that requires component that is conflicting with object's...
1. Create object. 2. Add Rigidbody2D to the object 3. Create script like this: [RequireComponent(typeof(Rigidbody))] public class A ... Read more
No errors if RequireComponent attribute applied to component after it wa...
Steps: 1. Create an object. 2. Create custom component A 3. Add A to the object 4. Edit component A that it now requires e.g. Rigidb... Read more
Hovering game resolution options while script processor spinner is activ...
To reproduce: 1. Open the attached project 2. Make sure Game window is selected in Editor 3. Open build settings 4. Switch build set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP
- Crash on buffer_add_value_full when hovering over SerializedProperty.boxedValue in Debug Mode after ISerializationCallbackReceiver.OnAfterDeserialize modifies value
- Editor is not capitalised consistently in Preferences window
- [Linux] “Restore Defaults” warning window appears behind Profiler Modules dropdown
- [iOS] Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds