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Editor becomes slow when selecting audio files
Steps to reproduce : - import the project attached- go to Audio folder- click on the various audio files in the folder and notice th... Read more
After script caused a crash in Unity, an unsaved broken prefab causes a ...
To Reproduce:1. Open crashTest project, (attached here, but taken from case 565404)2. Save scene3. Place a few cubes in the scene4. ... Read more
Ignoring invocation of an instance method on a NULL instance spamming th...
Steps to reproduce : - set up P4 on OSX 10.8- import the project attached by the user in the reply- after importing login to Perforc... Read more
MousePosition offset after Screen.SetResolution() in OSX standalone wido...
Steps to reproduce : - import the project attached- build for standalone OSX- run the scene and notice the mouse offset Read more
Going from minimal video player controls to full results in a black scre...
To reproduce:1. Open project AutoRotation_copy2. Build and run on iOS73. Press on ControlMode.Minimal4. Press arrows to change to fu... Read more
Mecanim skeleton mapping serialises "None
Steps to reproduce : - create a new avatar, setting some optional bones and apply.- go in and edit the avatar, setting those same bo... Read more
[Collision] Approximate particle collisions fail on rigidbodies
Steps to reproduce : - example-intended shows the scene as we expect it to work - detecting the lid and applying a force to it- exam... Read more
First time Input.compass.rawVector returns zero vector
Input.compass.rawVector returns zero vector when it's called for the first time. This is reproducible on Neuxs 4 with Unity 4.0.0f7,... Read more
Lightmap files are not automatically checked out on re-baking
Open attached project. Should be stored in Perforce 1. Open Window -> Lightmapping2. Select Bake "tab"3. Click "Bake Scene" butto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically