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Editor Crashes on switching platform
Editor crashes on switching platform. Steps to Reproduce:- Create/Import any project.- Try switching build platforms. Note: Editor C... Read more
"AddForceAtPosition" works only when an 'outside' force affects the Obje...
Reproduction steps: 1. Open "MaschineKart.zip" project2. In the Hierarchy window select "Kart"3. In the Inspector window scroll down... Read more
Reducing the renderViewportScale breaks with multiple post-effects in Wi...
Steps to reproduce:1. Open the attached project2. Open the Main.unity scene3. Switch platform to Windows Store4. Play the scene5. No... Read more
[Recorder] MovieRecorder package is reimported on every assembly reload
To reproduce:1. Create a new project2. Download latest recorder package and import it https://www.assetstore.unity3d.com/en/#!/conte... Read more
Animation gets distorted when linking a ScriptPlayable to an AnimationMi...
To reproduce:1. Open user's attached project2. Play the "DemoScene"3. Observe the left animation Expected result: Both animations pl... Read more
[asmdef] Test runner does not find unit tests in assemblies defined with...
Steps to reproduce:1. Open user attached project2. Open Test Runner window3. Notice how NewEditModeTest1 and NewEditModeTest2 tests ... Read more
Clipping artifacts are shown on a realtime spotlight cookie
Steps to repro: 1. Open attached project ad 't1' scene;2. Select 'Main Camera' gameobject;3. In the Inspector drag Camera's Rotation... Read more
[SRP] Trail and Line Renderers have a Rendering Layer Mask property
A Rendering Layer Mask property is visible on the trail and line renderers.(This property probably need to be added to `DrawProperti... Read more
UI Images get out behind the edges of the Scroll View while scrolling an...
How to reproduce:1. Open attached Unity project "rectmask2d-bug"2. Select File -> Build Settings3. Add "Scene" scene4. Switch Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Command Line Arguments” window in Hub becomes distorted with long project names
- "Save" button is displayed as active in the Hub "Set project display name" window
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off