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[OSX] Mouse move events affect Editor UI performance
1) Open a very large inspector2) Try to scroll the scrollbar3) Observe frame rate drops This is due to the way we process mouse move... Read more
UnityWebRequest.Abort is not working on Android
Steps to reproduce:1. Open user attached project "RequestAbortTest.zip"2. Build for android3. Press send4. Press abort5. The request... Read more
NavMesh.SamplePosition always returns False with a specified built-in Ar...
Steps to reproduce:1. Open attached “NavMesh.zip” Unity project2. Open “Main” scene3. Enter Play mode4. Observe Console window Expec... Read more
[UI] GetMaterial function of the CanvasRenderer class always returns mat...
Steps to reproduce:1. Open attached “GetMaterial.zip” Unity project2. Open “Main” scene3. Select "Text" object (child of Canvas) in ... Read more
[Android] Application crashes on certain devices when exiting Google Int...
How to reproduce:1. Open the attached project "Test"2. Go to File --> Build & Run, build and run to one of the devices that t... Read more
Platform-specific override texture import settings values changed after ...
Steps to reproduce:1. Open attached “TextureImport.zip” Unity project2. Select 'sprite_01.png' in Project window3. Change Format und... Read more
[Vuforia] NullReferenceException is thrown in console when changing Ima...
To reproduce:1. Open project, found in owncloud https://oc.unity3d.com/index.php/s/0CQo6c7fvCZsb3Z2. In Hierarchy window, select ima... Read more
Editing Layout Group Rect Transform in play mode makes scene dirty when ...
To reproduce:1. Open project2. Open 'TestScene_Prefabs_Broken' scene3. Change game view aspect ratio to 5:4, play and stop scene4. C... Read more
Editor сrashes when mixed reality device is not connected and developer ...
Steps to reproduce:1. Open the attached project2. Open the Crash scene3. Go to Windows > Settings > Updates & Security >... Read more
Editor fails to create an Animator controller and component via Animatio...
Steps to reproduce: 1. Create a new Unity project2. Create a new GameObject in the Hierarchy3. Rename GameObject so it would have a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes