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0
votes
Duplicate

Hardware cursor doesn't work on OSX webplayer

Webplayer

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Sep 30, 2013

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Version/s: 4.2.1f4

Steps to reproduce : - import the project attached on both Windows and OSX- build the scene for webplayer on Windows and notice that... Read more

0
votes
Fixed
0
votes
Fixed

Formatting issues with OS X and Linux paths

Docs - Scripting Reference

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Sep 30, 2013

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Version/s: 4.2.1f4

-e: the formatting for those paths in the docs is not correct -repro:--go to http://docs.unity3d.com/Documentation/ScriptReference/P... Read more

0
votes
Fixed

-e CRC mismatch error is confusing

Networking

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Sep 30, 2013

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Version/s: 4.3.0b1

CachingManager.cpp: m_Error = Format("CRC Mismatch. Expected %lx, got %lx. Will not load cached AssetBundle", m_RequestedCRC, crc); ... Read more

0
votes
Fixed

Serializing array of AnimationCurve corrupts WP8 app

WP8

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Sep 30, 2013

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Version/s: 4.2.1f4

1. Create a script which has a field of type AnimationCurve[] and is marked with [SerializeField] attribute.2. Attach the script to ... Read more

0
votes
Fixed

Crash when the first keyframe is set to 'Is Active' '0'

Animation

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Sep 30, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - import the project attached- open the scene- press play and Unity will crash Read more

0
votes
Not Reproducible

SetCursor isn't working properly in webplayer in OSX

Webplayer

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Sep 30, 2013

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Version/s: 4.3.0b4

To reproduce:1. Open Cursor project2. Enter play mode to test the cursor switching (it works)3. Build & run for webplayer4. Togg... Read more

1
votes
Fixed
0
votes
Fixed

Linear Color Space is available on free version

Deployment Management

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Sep 30, 2013

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Version/s: 4.2.1f4

User noticed that "Linear" color space is enabled in free version, though it is pro version feature. Also on Win Store Apps this fea... Read more

0
votes
Fixed

EditorGUI.CurveField does not deal well with the 'ranges' argument

IMGUI

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Sep 30, 2013

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Version/s: 4.3.0b4

EditorGUI.CurveField does not respect 'ranges' argument 1) Open curve-ranges-bug.unity2) Select the GameObject in the scene3) Click ... Read more

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