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0
votes
Won't Fix

Fatal errors and objects in the wrong place (and time) when built for Flash

Flash

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Feb 25, 2013

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Version/s: 4.0.1f2

1) What happenedFatal errors and objects in the wrong place (and time) when built for Flash. In the flashlog (included in the game f... Read more

0
votes
Won't Fix

IE9 on Win7 eats alt key, sometimes release channels can't open.

Webplayer

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Feb 25, 2013

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Version/s: 4.2.0a1

IE9 on Win7 eats alt key, sometimes release channels can't open. Repro Steps: 1. Install 4.2a1 WebPlayer2. Launch IE9 on Win73. Open... Read more

2
votes
Fixed

Windows-only: Specialized Frame Select on Terrain doesn't work (in "Rais...

Terrain

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Feb 26, 2013

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Version/s: 4.0.1f2

Works in 3.5. Works in 5.x on Mac but not on Windows. Please see comments by Jonas Echterhoff to see how it was fixed on Mac. The fr... Read more

0
votes
Won't Fix

Building for Flash fails in the "Postprocessing Player" step

Flash

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Feb 26, 2013

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Version/s: 4.0.1f2

Unpack and load the attached project, switch the build platform to Flash and build the scene Scenes/client.unity. Read more

0
votes
Duplicate
0
votes
Not Reproducible

Wireframe edges not rendered when sprite frame is selected

2D

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Feb 27, 2013

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Version/s: 4.2.0a1

- Generate frames from the attached dude_animation_sheet.png using auto atlassing- Drag frame_0 in the scene- Select the Wireframe v... Read more

0
votes
Won't Fix

Converting integer to string with padded zeroes doesn't work on Flash

Flash

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Mar 01, 2013

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Version/s: 4.1.0b2

1 Create new project and create script(.cs)2 Add methodprivate int counter = 0;void OnGUI() {counter++;string str = counter.ToString... Read more

0
votes
Fixed

"Not yet compressed" message when switching platforms for a "Truecolor" ...

Deployment Management

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Mar 03, 2013

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Version/s: 4.1.0f2

Steps to reproduce : - the user attached a video explaining the issue- also package attached with the repro project Read more

0
votes
Not Reproducible

[PSD] PSD file mirrored on import

Project Browser/Hierarchy

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Mar 04, 2013

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Version/s: 4.2.0a1

1. Import any of the attached psd files into unity2. Drag asset to sceneview3. Observe how the image seems to be mirrored (though it... Read more

0
votes
Postponed

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