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Gizmos are not stereo / VR aware and squished and do not appear in the r...
How to reproduce:1. Create a new project using VR template2. Activate Gizmos in the Game view3. Enter Play mode4. Observe the Game v... Read more
–upmPack command exits with code 1 on successful pack
When invoking Unity’s Package Manager with the -upmPack argument, the editor produces a valid, signed tarball of a package but still... Read more
UI Builder’s resize guide line changes position and doubles when draggin...
Steps to reproduce:1. Open the attached "Repro" project2. In the Project Window, open testUI.uxml3. In the UI Builder window, select... Read more
Prefabs with SortingGroup is dirty after loading
Loading a Prefab with GameObjects with SortingGroups and Renderers components are dirty after being loaded from disk. This should no... Read more
AudioClip.GetData returns samples that are missing parts of the original...
To reproduce:1. Open the attached project2. Listen to the audio clip in the "Assets" folder "Sample Clip"3. Enter play mode4. Press ... Read more
Crash on GetSceneGUID when building a scene
Reproduction steps:1. Open the attached project ("IN-105103_Test")2. Open scene "Scenes/MainGame"3. Build & Run the project Expe... Read more
Joining a session created with RelayProtocol.WSS throws Mismatched Relay...
Steps to reproduce: Open the attached project Open the MainMenu Scene Open the Multiplayer Play Mode Window and start a Virtual Play... Read more
Transition from sub-state machine (created at the top level) is connecte...
In the top level of a state machine, we create a transition from the sub-state-machine to a top-level state. Entering the sub state ... Read more
SerializedProperty m_Enabled has disappeared error is thrown when using ...
How to reproduce:1. Open the attached project2. Open the "SampleScene" Scene from the Assets folder3. Select "TestGameObject" from t... Read more
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