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Assetbundle hash for DLLs trigger redundant rebuilds
Fixed in https://ono.unity3d.com/unity/unity/pull-request/35252/_/core/assetbundles/bugfixes Read more
Unity apps on Android drain uses CPU even when they are paused
When android app is running in background it still consumes some cpu power (depending on device) Read more
Input.mousePosition Y value is shifted by -5
Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Run it4. In game view, move mouse cursor towards the bottom ... Read more
[MSBUG][UWP] Project with non-english name fails to build with .NET Nati...
Reproducible on 5.2, 5.3.4, 5.4.0. Repro steps:1. Create a new project in Unity named "ใในใ".2. Switch to WSA Universal 10 platform. ... Read more
Using API During Serialization Throws Exception
To reproduce:1. Open attached project2. Open "_MainScene"3. Play the scene Actual behavior: errors in the Console:"AssetPathToGUID i... Read more
Can't change material properties at runtime
-e: see title -repro:--open attached project (see user reply)--run in editor--notice cube changes on entering play mode--build and r... Read more
Accessing AnimationClip properties in runtime throws MissingMethodExcept...
Steps to reproduce: 1. Open attached project "783535.zip"2. Open scene "repro"3. Run it4. Notice "False" printed in console. We get ... Read more
Updating Animator from Event recursively triggers event
I call a method from an AnimationClip event. If I call Animator.Update from inside that method the Animator will re-trigger the even... Read more
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